tools / mouse-sensitivity
mouse-sensitivity/
Convert mouse sensitivity between games so a full turn takes the same mouse distance. It also shows cm/360 and works when you change your mouse DPI.
Your current setup
Convert to
The same feel in every game
| Game | Sensitivity | Constant source |
|---|
How the conversion works
How far a game turns per mouse count equals “in-game sensitivity × that game's constant”. Keeping the distance for a full turn the same means making both games turn the same angle per count:
New sensitivity = old sensitivity × old constant × old DPI ÷ (new constant × new DPI)
cm/360 = 360 ÷ (DPI × sensitivity × constant) × 2.54
Example: CS2 at 1.25 sensitivity and 800 DPI takes 41.56 cm for a full turn; in Valorant that's 1.25 × 0.022 ÷ 0.07 ≈ 0.393.
Constants and sources
- CS2, CS:GO, TF2: 0.022, from Valve's public source code and console variables (m_yaw).
- Rainbow Six Siege: sensitivity = slider × MouseSensitivityMultiplierUnit (MSMU, default 0.02), a structure Ubisoft documents. Each slider point is about 0.0057296° at MSMU 0.02, a community-measured value. If you changed MSMU in the config file, enter it here.
- Apex 0.022, Valorant 0.07, Overwatch 2 0.0066, Call of Duty 0.0066, Destiny 2 0.0066: not published by the developers; these are community-measured values from the KovaaK's trainer config and match other public conversions.
- Fortnite: the X-axis sensitivity percentage shown in settings, 0.005555° per 1% (community-measured). Legacy sensitivity isn't supported.
- Minecraft (Java Edition): sensitivity isn't linear. Each count turns 1.2 × (0.6 × percent ÷ 200 + 0.2)³ degrees, from the game code; 100% is about 0.15°.
Notes
- Only horizontal hip-fire (unscoped) sensitivity is converted; scoped/ADS multipliers are set separately in each game.
- Turn on raw input and turn off mouse acceleration in the game. Your mouse's real DPI may differ slightly from its rated value.
- Call of Duty is converted using the main sensitivity only and applies to default settings; whether Treyarch titles use the same value hasn't been confirmed.
- PUBG, Roblox and The Finals aren't included yet: their conversion depends on FOV or the available sources contradict each other.